Every other Invo would be MUCH better if you casted it AT THE BEGGINING. White Worms(this'd be.awkward to use at the start of combat) Hell, I'll list which Invos are designed well according to when they are usually used: Even summons are an example of this, let alone Hel Hyraf, Axe n Storm, Paralyze etc. A LOT of Invos would be much, much more useful at the start of combat, not in the % interval. Buffing potential of Chanters is meh and I tend to think their Invo system is backwards. Well, I liked wild amounts of buffing and access to select few support Arcane spells. Then again, I think they're a vast improvement over the 'proper' bards from BG etc., so maybe you just have very different expectations from the class. To compensate, characters now have much more health.What makes you say they suck before then in the first place, though? 'Cause I don't see that. Earlier in development a character would only take a fraction of Stamina/Endurance damage as health damage.Earlier in development Endurance was called Stamina.Only fighters continuously regenerate Endurance during combat.fighters and barbarians) have a higher multiplier. The endurance value is multiplied with a class dependent multiplier to get the health value.if a character takes 12 endurance damage she also takes 12 health damage. When characters take damage, the damage is first applied to Endurance and then the same amount is applied as health damage, e.g. Sustaining damage while Maimed permanently kills the character in Expert Mode or if the relevant option is enabled in options. When a character loses all of their health, they will be knocked unconscious and receive a Maimed status effect. Health loss occurs at the same time as Endurance loss, but a character has a larger pool of Health than Endurance. For players, the Health of their party members is a tether that makes them consider how far they are willing to venture from a safe resting spot. Health can only be recovered through resting, or to a small degree, through the Field Triage ability. Health does not regenerate on its own and is much more difficult to recover than Endurance. Health represents long-term injury or how much damage a character can sustain before they are maimed or die permanently. If not, they are out of the fight until combat is over. Fortunately, there are abilities that allow unconscious characters to be revived during combat. Unconscious characters cannot move or take any actions. If a character's endurance becomes totally depleted, that character will fall unconscious and characters with already low Health can die. Once combat ends, endurance is regained rapidly.Īs you take damage, your Endurance will deplete. Endurance is regained through an assortment of means, including healing spells, class abilities, and items such as healing potions, these are often used on the battlefield to turn the tide of combat. A character's base Endurance and Health are determined from their class and level:Įndurance is your resistance to short-term injury, or how much damage a character can withstand before they are knocked unconscious in battle.
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